// Area Transitions
Sect-Machina contains eight different areas (Downtown, Termite Tunnels, Construction Site, City Outskirts, Badlands, Caves, Sewer, and Marketplace) that each have their own style and exist to provide more diversity to the game’s world.
But, this variety of environments introduced a new challenge in having them blend seamlessly into the flow of the game and its aesthetic. To solve this, I made sure to blend elements of an upcoming area towards the end of the one that the player is currently in, as seen here with the transition from the rooftops of Downtown to the Termite Tunnels.